which both managed to stream the levels off the disc, eliminating load times completely. Also of note in this case is Metroid Prime or Eternal Darkness. I assure you that the GameCube is the CLEAR winner in this case. The closest I've seen on PS2 is MGS3, and having played both. The levels in RE4 can quite often be huge, and often have some complex geometry. The PS2 has but a fraction of the RAM available to the GameCube. is lucky to even load a codec conversation in MGS. Moving from inside to outside is seamless, and the GameCube has been designed to minimize the effect that this has on gameplay. The GameCube version of the game streams in a lot of data from the disc when navigating through levels. PS2 lacks several things required to make the game really work. Reason being that Resident Evil 4 is a poster child for the true power of the GameCube. I've been saying for months now that the PS2 wouldn't be able to handle the game.
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